Dr Allan Cameron
My main research interests revolve around time, technology and media aesthetics, with recent work focused in particular on horror cinema, "glitched" video imagery and the technological mediation of the human face. I am the author of Modular Narratives in Contemporary Cinema (Palgrave Macmillan, 2008) and co-editor, with Martine Beugnet and Arild Fetveit, of Indefinite Visions: Cinema and the Attractions of Uncertainty (Edinburgh University Press, 2017). My next book, entitled Visceral Screens: Mediation and Matter in Horror Cinema, will be published by Edinburgh University Press in 2021.
Research | Current
- Film history and theory
- Time, memory and the moving image
- Experimental film and video
- Horror media
I am currently working on an extended research project exploring how the human face is represented and conceived via cinematic technologies and techniques, from experimental film to digital FX. One aspect of this research is represented by this recent publication:
- Cameron, A. (2020) Face, frame, fragment: refiguring space in found-footage cinema. In S. Østby Sæther, S. Tollerud Bull (Eds.) Screen Space Reconfigured (pp. 127-152). Amsterdam: Amsterdam University Press.
Teaching | Current
MEDIA 212 Video Games: Theory and Culture
MEDIA 328 Video Games: Theory and Culture
MEDIA 741 Time and the Moving Image
Current PhD topics under supervision:
- Game Over: Analysing Control in Dystopian and Apocalyptic Video Games
- Welcome Home: Disney, Memory, and the Digital Undead in the Kingdom Hearts Video Game Series
- The Evolution of Immersive Storytelling in the Digital Age
- Potential Ludic Space and Experience in Videogames: A Spatiosonic Examination of Visible and Invisible Videogame Environments
- Travels of Interruption: Transnational Excursion Films at the Peripheries
- Nostalgic Space in Contemporary Horror Cinema: Uncanny Retro Aesthetics and the Revisiting of Social and Geographic Pasts
- Gazing on The Surface: "Becoming Texture" in Online Videos
Leader of the Major in Media, Film and Television
Areas of expertise
Film history and theory
Time, memory and the moving image
Experimental film and video
Selected publications and creative works (Research Outputs)
- Beugnet, M., Cameron, A., & Fetveit, A. (Eds.) (2017). Indefinite visions: Cinema and the attractions of uncertainty. Edinburgh: Edinburgh University Press. Pages: 384.
- Cameron, A. (2017). Facing the glitch: Abstraction, abjection and the digital image. In M. Beugnet, A. Cameron, A. Fetveit (Eds.) Indefinite visions: Cinema and the attractions of uncertainty. Edinburgh: Edinburgh University Press.
- Cameron, A., & Misek, R. (2014). Time-lapse and the projected body. Moving Image Review & Art Journal (MIRAJ), 3 (1), 38-51. Related URL.
- Cameron, A., & Misek, R. (2014). Modular spacetime in the 'intelligent' blockbuster: Inception and Source Code. In W. Buckland (Ed.) Hollywood Puzzle Films (pp. 109-124). New York: Routledge.
- Cameron, A. (2013). Instrumental visions: electronica, music video, and the environmental interface. In C. Vernallis, A. Herzog, J. Richardson (Eds.) Oxford Handbook of Sound and Image in Digital Media (pp. 752-772). New York: Oxford University Press.
- Cameron, A. (2012). Colour, embodiment and dread in High Tension and A Tale of Two Sisters. Horror Studies, 3 (1), 87-103. 10.1386/host.3.1.87_1
- Cameron, A. (2012). History in real time: national trauma and narrative synchrony in United 93 and Out of the Blue. Quarterly Review of Film and Video, 29 (4), 365-376. 10.1080/10509201003667242
- Cameron, A. (2012). Zombie media: transmission, reproduction, and the digital dead. Cinema Journal, 52 (1), 66-89. 10.1353/cj.2012.0118